Hamilton-Wenham Public Library

Live and learn, characters who win!

Label
Live and learn, characters who win!
Language
eng
Characteristic
videorecording
Intended audience
Ages 4-8
Main title
Live and learn
Oclc number
769827153
Runtime
53
Sub title
characters who win!
Summary
Cinder-Elly: When today's Cinderella wants to find her Prince Charming, she may need the help of a trash can, a copy machine, or even a glass slipperSmartypants: Having a dog in class is always a clue that it is going to be an interesting day, especially when the dog in question, and the one with all the answers, is Pete. Pete has a big appetite for knowledge!The cow who clucked: What's a cow to do when she's lost her moo? Go out and find it, of course! Join Cow and her friends as they conduct their barnyard search. Cow searches right into the starry night until she can go no farther. But, in the end, Cow and her moo are reunited and all is wellPumpkin eye: It's Halloween night! The rising moon lights the way for all those trick-o-treaters and sets the perfect mood for a spooky celebration where imagination rulesSue MacDonald had a book: What would you do if a bunch of letters jumped right off the page while you were reading a book? Run after them, of course. Join Sue MacDonald as she travels from a railroad station to a sewer to a mountain peak and more, all in an attempt to capture her renegade vowels. Get ready for a madcap adventure starring five very important letters
Table Of Contents
Cinder-Elly (12:08) -- Smartypants (15:52) -- The cow who clucked (10:50) -- Pumpkin eye (5:57) -- Sue MacDonald had a book (7:29)
Target audience
juvenile
Technique
animation
resource.variantTitle
Characters who win!
Classification
Mapped to

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